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"The programming part is easy to solve. After all, the galgame we want to make is essentially just an electronic novel."
Kitahara Sosuke had learned the basics of using Unity in his previous life during his college years when he had some free time. If it was just an ordinary 2D side-scrolling game, he could manage that job. Even if he had to relearn a new game engine, it would only take a few months at most to reach ...
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