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Chapter 58: Research : Tennis
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... their game. Day and night, they worked in their home office, pouring their hearts into refining every detail. From gameplay mechanics to visual aesthetics, they ensured everything felt immersive and authentic.
Kazuma, ever the perfectionist, spent long hours polishing the AI systems, physics, and in-game economy. Meanwhile, Masako handled art direction, character animations, and world-building, making sure the game had a warm, inviting atmosphere.
They playtested every activity—f ...
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