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HxH : Pokemon Master-Chapter 42: Satotz Nen Ability
Chapter 42 - Satotz Nen Ability
Wrath only took two or three steps back, while Satotz was forced to retreat seven or eight steps before regaining his footing! The one who had just intercepted Wrath was Satotz!
"I won't let you harm Mr. Akira!" Satotz stood in front of Wrath, enduring the immense pressure.
Yet, like a wooden stake in a lake, he remained unshaken despite the force.
Though Satotz words were resolute and moving, the gap between their strength was evident. However, Satotz wasn't overly afraid.
As a Hunter, encountering enemies stronger than himself was a common occurrence, and he was long accustomed to it. Moreover, battles between Nen users were never solely about the intensity of their aura!
Name: Satotz
Strength: B+ — A-
Nen Ability: Domain Mimic, Manipulation Type He can create a domain visible only to himself.
The longer the domain is active, the more Nen it consumes. During this time, the more the target's actions mimic his own, the greater the control he can exert over them once the time is up. The duration of control also increases accordingly. (Simply standing still doesn't count.)
This was why Satotz dared to face Wrath head-on! His Nen ability allowed him to mimic his opponent's movements, thereby gaining control over their body! The earlier clash of fists was one such instance of synchronized action!
In fact, when Akira first watched Hunter x Hunter, he found Satotz movements rather peculiar. During the first phase of the Hunter Exam, Satotz posture during the long run through the underground tunnel resembled that of a marionette, especially with his long limbs.
Now that Akira had seen Satotz Nen ability, it no longer seemed strange. It suited him quite well.
"Boom, boom, boom..."
"Hahaha, this is exhilarating! Again!"
While Akira was deep in thought, Satotz and Wrath had already clashed fists seven or eight times in this short span. Satotz could keep up with Wrath's relentless attacks, but at the cost of rapidly depleting his Nen!
Satotz concentrated a large amount of Nen in his hands, leaving relatively less in other parts of his body. Yet, the flow of Nen across his body remained unaffected, circulating swiftly across his surface, ready to replenish the gaps in his hands at any moment.
This was an advanced application of Nen—"Ryu" and "Ken"!
Ken: A high-level technique combining "Ten" and "Ren." The technique of using more aura than usual to envelop the body, thereby enhancing both offensive and defensive capabilities.
To use "Ken," one must maintain the "Ren" state throughout the entire body and keep the aura surrounding the body like a second skin. Although maintaining "Ken" is highly taxing on physical stamina, it effectively defends against attacks from all directions.
Therefore, many experienced Nen users almost always stay in the "Ken" state during combat. Without such vigilance, one is bound to lose in a battle between Nen users—this is a lesson of life! So, if other Nen abilities are not taken into account, the side that first deactivates "Ken" is almost certain to lose.
In the world of Nen users, there is no specific classification of strength; it is mainly assessed by the duration of the opponent's "Ken."
Generally, a self-sufficient "Ken" should be able to be maintained for at least half an hour. Otherwise, one would run out of aura before the battle is over.
Ryu: A technique that adjusts the amount of aura in specific parts of the body to alter offensive and defensive capabilities. It is often used in conjunction with "Ken."
If the amount of aura between two individuals is not significantly different, then fighting under "Ken" will result in minimal damage to both sides.
Therefore, how to quickly change the offensive and defensive power of specific body parts to inflict damage on the opponent has become a crucial aspect of Nen users' training.
If the opponent is more skilled in using "Ryu," they can swiftly replenish the aura consumed during an attack and deal damage to the enemy.
Conversely, if the opponent's "Ryu" is stronger, they can gather aura from other parts of the body to the area about to be attacked, effectively defending before the attack lands!
Typically, intermediate Nen users synchronize the change in offensive and defensive power with their own attacks.
If the movement of aura is too slow, not only will it be difficult to inflict damage on the opponent, but when the opponent attacks, the user may also suffer damage due to insufficient aura for defense.
Mastering "Ryu" requires not only fast aura circulation but also precision!
This also tests one's observational skills. If the distribution of aura is too inaccurate, one might suffer far greater damage than expected. fгee𝑤ebɳoveɭ.cøm
Or, one's attack might fail to inflict the intended damage on the opponent.
For example, if the opponent's attack is 70, to ensure no damage is taken, one must gather 70 or more aura in that specific area in time.
If the amount is less than this value, injury will occur!
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