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My Dungeon Life: Rise of the Slave Harem-Chapter 1620
There was a flash of light and the forth piece of the blessing appeared on each of our arms. I was still no closer to figuring out what this ultimate weapon was, nor why the Fey were after it. I also found no hint of Carmine. This was bad.
We had two more enemies to fight, yet, I could only find one more piece of the dungeon’s lore. The direction we were going put the dungeon boss room in front of the safe room, so I wouldn’t see the final lore unless I defeated the final boss, and by then it wouldn’t even matter. It was frustrating, but I already had a good idea of what the majority of the story was. We had one boss fight left, the SS boss, and then we’d be on our way to the dungeon master’s dungeon. If we were lucky, we’d get there before the fey reached the room.
The only saving grace that we had was that the Fey didn’t know we were coming. They were moving in the comfort of their fog, believing that we were clueless to their intent. They didn’t even know about the secret passage that was intended for them. The fact that it would be the enemy in the fey passage and the fey’s fighting the surface way only showed just how broken dungeons were, and how their intended story always ended up upside-down.
As we progressed, I started to realize that in some ways, this alternative path was more difficult. It didn’t have any safe rooms, so you truly had to follow it like a gauntlet, one fight after another without break. You couldn’t tackle an island and then do the next island tomorrow, or defeat all the enemies and wait for the morning after a night of rest to take on the boss. Of course, I could create a portal and return at any time, but for anyone who wasn’t a Blue Mage, it was harder to say which path was the easier path.
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I had started to see this path as the true gauntlet, and the one above to be a smokescreen. Then again, it didn’t matter how you beat the dungeon. As long as you beat it, you got access to the lore at the end. The lore was the ultimate reward for defeating a dungeon. It wasn’t the treasure room as many dungeon divers thought, but the information the dungeon had accumulated that ultimately had value.
You could destroy the lore, ending the dungeon once and for all. You could copy the lore, sparing the dungeon but learning all of its secrets. You could absorb the lore, taking the dungeon's power and forcing it to become yours. Finally, you could complete the lore, forging it into a blessing that would strengthen your soul in sometimes unpredictable ways. Each of these options was a possibility, far beyond the destroy or complete option I had been offered upon entering my first dungeon.
The walk to the SS-class dungeon felt a bit shorter than the previous ones. Was it because the dungeons were smaller and closer together, or had my mind been wandering that much? I didn’t want to think about it. To date, this would be the hardest boss I had to fight on my own. I was confident I could defeat it if I had my party of girls together, but with the church, Titan Fall, and two young tag-along, this could be a truly difficult battle.
We prepared the best we could, opened the door, and headed into the battle.