Starting from the Planetary Governor-Chapter 865 - 472 Striking the Heart

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Chapter 865: Chapter 472, Striking the Heart

Chapter 865: Chapter 472, Striking the Heart

Titus had unified the Iron-Tooth Clan and sparked a monumental “waaagh”.

The source of this c𝓸ntent is frёeweɓηovel.coɱ.

For the Green Skins, joining such a vast expedition was the dream of every Iron-teeth Greenskin.

What was the point of staying in their own dens? They had gotten tired of the internal fighting among the Green Skins. Wasn’t it more interesting to go out and fight the Shrimp?

Most of the Green Skins felt this way. If it were not for the fact that Titus’s Fleet couldn’t hold everyone, the Green Skins in the Iron-Tooth lair would have loved to follow along.

Here, it’s necessary to explain what the ecosystem of the Green Skins was like on these planets, which had almost been completely taken over by them.

The core environment of the Green Skin society was made up of Trash Cities of various sizes and the ecosystems that surrounded them.

Trash Cities served as their camps and their factories, while the surrounding ecosystems were the birthplaces of the Green Skins.

The Green Skins did not have distinct sexes; their bodies contained a kind of spore. When the concentration of the spores reached a certain level, the host’s consciousness would become muddled, and it would wander away from its tribe to roam alone in the wilderness.

At this point, the spores would be released from the body and take root in the soil. Afterward, the Green Skins would return to their clan, often without any recollection of what had happened.

Apart from natural reproduction, Green Skins could also proliferate under another circumstance: when a Green Skin was forced to release the spores inside its body — through injury or death. The spores carried in their blood and flesh would scatter into the air, drift with the wind to certain lands, and then take root and sprout.

Because the Green Skins directly continued their lineage upon the host’s death, this innate biological trait caused only two thoughts to remain in their minds: hitting others and being hit. This trait also explains why Green Skin tribes were so keen on brawling.

The spores that were scattered about were incredibly tenacious. If the conditions were unsuitable, they could lie dormant for decades, until the wind or other creatures carried the spores to a suitable place for growth, where they would then begin to grow.

The spores in the soil would slowly germinate and spread beneath the surface, forming countless plant ovaries. This process took roughly a year.

Once there was sufficient nourishment and water, the first generation of Green Skin creatures would begin to be cultivated inside the plant ovaries: Skugg Beasts.

With just three to six months of growth, Skugg Beasts would be born en masse.

Of course, the Skugg Beasts at this stage were not giant creatures; they were at most the size of wolves or large dogs. They served as food, beasts of burden for the Green Skins, and sometimes played a role in warfare, such as being released into battle to bite the enemy or outfitted with explosive packs for suicide attacks.

Their primary use was still as food. Green Skins didn’t need to eat, but having food was clearly better, as it significantly increased their stamina and allowed them to grow further.

The entire ecosystem required no external nutrients to sustain the Beastmen, ensuring they never lacked manpower or food resources no matter where they marched.

By the second year, plant ovaries could start producing larger Skugg Beasts.

By the third year, snotlings began to be cultivated, which also took about six months to develop.

Starting in the fourth year, they could cultivate proper Green Skin Orcs. Overall, however, the number of Green Skin Orcs cultivated was much less than the previous two species: the Skugg Beasts and snotlings. Moreover, the development of the orc younglings in the ovaries took three to five years, depending on whether the environment was suitable.

Three to five years may seem lengthy, but it was an incredibly fast pace. Green Skins were born at an adult stage, no less than one meter eighty to one meter ninety in height, which were considered short and weak. These individuals were those bullied among the groups of orc younglings. Normally, they were well over two meters tall, with sturdy, robust bodies.

Compared to humans who required both sexes to reproduce, occupied a mother for ten months of pregnancy, and took more than a decade to reach adulthood—with only half being female, not necessarily the most suitable source for soldiers…

As for the Green Skins, without a distinction of sexes, a scattering resulted in vast swaths of land covered with Green Skin plants, birthed at an adult state, with a three-to-five-year development period, emerging much stronger than an average human… In terms of the war potential brought by racial characteristics, Green Skin Orcs utterly trounced humans.

In the four major Star Sectors long dominated by the Green Skins, they had developed a population of hundreds of billions in just a few decades. For humans, this would be unimaginable.

Moreover, Green Skin technology was astonishing. The master technologists among them could even produce Starships with just their hands and the brilliant ideas in their minds, which was utterly preposterous.

This was a race born for war.

However, they also faced problems. Their belligerent blood made it impossible to contain the infighting among them. When a whole region was filled with Green Skin ecosystems and there was nothing else to fight, they would fight among themselves.

They fought with brutal and bloody ferocity.

Without a leader, tribes would engage in fierce fights with each other; even when they were united under the banner of a leader, it would at best contain large-scale infighting, prompting the Green Skins to strive towards the same war objective. But individual skirmishes could not be stopped.

Green Skins did not live long and had no process of birth, aging, sickness, and death. They simply fought amongst themselves, each striving to emerge as a squad leader. Squad leaders would brawl with other squad leaders, producing platoon leaders… and so on.