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Woke Up to Find the Game I Made Came True-Chapter 81
Opening her backpack and spotting the extra Philosopher’s Stone inside, Ye Bai couldn’t help but feel a surge of joy.
Being the first to upgrade to a Town-level settlement indeed rewarded high-tier materials, and the Philosopher’s Stone—a versatile construction resource—was always welcome in abundance.
“Whoa!”
The fight had been so effortless that Ye Bai hadn’t expected much, but the loot was a pleasant surprise. The battle’s intensity hadn’t lived up to the two gold and one purple-tier drops.
She immediately used the skill book to upgrade [Arcane Bloodline Enhancement IV], raising all her Tier 2 spell potency to standard levels. Tier 1 skill books were only usable by Tier 1 professions and dropped from bosses below Level 40—once she advanced to Tier 2, these books would be obsolete.
As for the Three-Headed Vulture Egg…
**[Three-Headed Vulture Egg]**
Type: Avian Egg
Rank: Legendary
Status: Can be hatched
Effect: If consumed, increases Spirit Energy cap by 50 and triples gliding speed.
Description: An egg of the three-headed vulture, capable of hatching into a juvenile. Surely no one would eat this… right?
While the gliding speed boost was tempting, the description was right—eating it would be a waste. With the right NPC, Ye Bai could hatch it into a powerful aerial combat unit. With enough investment, it could even evolve further.
If she hadn’t already tamed Autofis the divine donkey in the Celestial Realm, the vulture would’ve made a fine flying mount. But after weighing her options, Ye Bai stuck with the donkey—after all, this was no ordinary beast. It had brought her a divine artifact!
Instead of a mount, the vulture could serve as an aerial defender for the territory. If someone managed to tame it into a mount later, she wouldn’t mind gaining a Sky Knight.
Stashing the loot, Ye Bai wove through the bustling residents and approached the Tree of Genesis.
Touching its bark, the familiar territory interface unfolded.
**[White Night Town]**
Lord: White Night
Current Population: 218
Population Attraction: 50% (base) + 42% (environment) + 30% (title bonus)
Structures: Compost Yards x2, Residences x166, Blacksmiths x2, Warehouses x5, Cellars x4, Wells x8, Marketplace x1, Tailors x2, Smeltery x1, Lumber Mill x1, Smokehouse x1, Herbalist x1, Barracks x1, Watchtowers x8…
Health: 85
Sanitation: 80
Entertainment: 70
Luxury Demand: 20 (sugar fulfilled)
Personal Preference Demand: None
Happiness: 72
The renamed White Night Town now faced new challenges. The influx of residents had noticeably lowered the once-stable 90+ health and sanitation ratings, while the newly emerged luxury demand—albeit low—had dragged down overall happiness.
Currently, 20% of the luxury demand in the territory is met by stored sugar and honey, along with other luxuries such as furniture, high-quality textiles, and decorative items. These aren’t cheap luxuries meant to be distributed to every citizen, but rather reserves to ensure that when citizens wish to purchase them, they’re available.
Thus, every additional luxury reserve in the territory increases the overall luxury value.
There’s no upper limit to luxury demand—it can exceed 100, meaning the more variety available, the higher the bonus. Once luxury demand surpasses 60, it no longer negatively impacts the territory’s happiness. Exceeding 80 even grants additional happiness bonuses.
To produce luxuries, corresponding production buildings are naturally required. Ye Bai then switched to the territory’s development page.
Under the productivity column, the newly upgraded White Night Town had already stockpiled a hefty 45 points of productivity.
This included the remaining 8 points from the last period, a monthly trade route bonus of 3 points, 16 points from territory upgrades, and 18 points accumulated naturally over time.
Such an abundance of productivity was something only Ye Bai could achieve in the current state of the game.
While other lords had gained free productivity from real-world players, the productivity required for advancing territory technology was solely calculated based on the work of NPC villagers. Without enough NPC population, even if everything was built, the corresponding technologies couldn’t be unlocked.
After reaching town level, the technology page expanded to the second tier, offering more and more specialized options.
Ye Bai first unlocked the three core town-level technologies, each costing 8 productivity points.
**[Finance]** Unlocks the finance department (buildable in the Mayor’s Office); enables wages; introduces more detailed tax policies.
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**[Public Safety]** Unlocks the public safety department (buildable in the Mayor’s Office); enables the construction of guard posts and prisons; introduces the role of town guards.
**[Diplomacy]** Unlocks the diplomacy department (buildable in the Mayor’s Office); enables the construction of courier stations.
These three technologies form the essential foundational systems for a town-level territory, alongside military, collectively shaping the administrative structure of the territory. Missing any one would disrupt the town’s normal operations.
Under normal circumstances, players without this much productivity could only afford to unlock two at most. If they wanted other technologies, Finance had to be prioritized, leaving Public Safety and Diplomacy for later. Thanks to her ‘deep pockets,’ Ye Bai unlocked all three at once.
Each department had its own interface and could only be built within the Mayor’s Office.
Thinking of this, Ye Bai immediately opened the construction view, directing villagers to demolish the previously built residential houses on the Well of Origin and replacing them with the newly unlocked **[Mayor’s Office]**, available after the town upgrade.
“Phew… not easy,” Ye Bai sighed as she watched the villagers begin transporting materials.
After ‘sleeping on the streets’ in-game for a month, she, the lord, finally had her own private space in the territory.